🚀 3D Hair Grooming using Geometry Nodes in Blender



Hey Reader,

Hair is one of those features that’s easy to overlook, but plays an important role in making a character feel truly real and alive.

By the time you reach character grooming, you’ve usually gone through sculpting, modeling, retopology, texturing & shading. Your initial energy and passion can start feeling low, and the temptation to rush your character's hair is real.

But this is the very moment to slow down and lean in.

Hair can be one of the most satisfying and creative parts of the process. And because many artists skip this or rely on sculpted geometry, it’s a great opportunity to stand out. Done well, it introduces asymmetry, movement, and a level of believability that’s difficult to achieve elsewhere.

And the good news is that with Blender’s Geometry Nodes-based hair system, grooming is now more flexible and controlled than it used to be.

Let’s have a look. 👀


We have a special offer running to celebrate the course update, Master 3D Characters is 20% off until May 7th 2026 - 23:59 CEST.

20% Coupon Code: TEXTURE20

If you want to jump straight into the course overview, checkout student reviews and play the chapter introduction videos, 👉 click this link.


Exploring Blender’s Geometry Nodes-based Hair

In the new Part 3 of our Master 3D Characters course, instead of using the older particle system, the focus is on a curve-based approach, so you’re not constantly working against the tool’s limitations.

Hair is built using curves driven by Geometry Nodes, which gives you direct control and access to the underlying data.

This is also a great way to get familiar with Geometry Nodes while working on something more tangible.

The Industry Standard Approach

We’ll use a guide-hair workflow, an approach used in other software like ZBrush FiberMesh.

The way it works is that you don’t have to groom every hair strand; we use guide hairs, and the rest of the hairs interpolate and follow those shapes. This is a standardized approach used professionally.

To get familiar with Blender’s new system, we’ll start simple, with a sweater, and use premade modifiers to understand how it behaves.

This stage is more fun and exploratory. You can stay loose, experiment, and get a feel for how the tools respond without worrying too much about precision.

Then we move to the eyebrows and eyelashes, focusing on precise control on a smaller surface with lighter grooming, so everything stays fun, manageable, and easy to learn.

Then, with the full hair, we go deeper into grooming, working with guide hairs and learning how to handle layering.

And at the end, we'll have realistically shaded hair, and know how to optimize our hair so that it runs more smoothly in our 3D viewport.


So, if you are serious about mastering the craft of creating high-quality, believable 3D characters in Blender, our Master 3D Characters course (including the new update) is for you.

Master 3D Characters is 20% off until May 7th, 2026 - 23:59 CEST.

20% Coupon Code: TEXTURE20


We hope you enjoyed reading and learning more about how we approach teaching hair in our full Master 3D characters course.

Enjoy!

Jarosław, Zach & Alan (the CG Boost Newsletter Team)

CG Boost - Weekly 3D Resources

Receive our weekly roundup with tutorials, news and resources from the 3D world, and fresh updates on our latest content.

Read more from CG Boost - Weekly 3D Resources

Hey Reader, Today I want to expand on the Master 3D Characters Part 3 update and specifically why we teach you to texture an entire character without leaving Blender. First, tools like Substance Painter are widely used for good reason, we are not agains it at all, it’s a industry standard powerful tool. But, it’s also valuable to stay in creative flow, inside one program like Blender. So you can move from sculpting, to modeling, to texturing, to lighting, without breaking your flow. That is...

Hey Reader, We are back with a fresh dose of news, inspiration, and resources from the 3D world. Today, we have a full 3D character creation process in Blender time-lapse, a funny animated series about bugs, and finally, a free workshop on painterly 3D creations in Blender. Let’s dive right in. Stylized 3D Character Creation in Blender (Time-lapse) As we’re full steam into 3D character creation after our latest texturing/grooming update to Jim Morren’s course, we wanted to give you some extra...

Hey Reader, We are back with a fresh dose of news, inspiration, and resources from the 3D world. Today, we have ToAnimate’s Ultimate Rigging Course Kickstarter, a fun retro animation made in Blender, and finally, the news about The Free V-ray Community Edition for Blender users. Let’s dive right in. Master 3D Characters Course Update and Sale Before we begin, a quick reminder that yesterday we launched our Master 3D Character Course texturing, shading, and hair grooming update (read more...