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When we launched our Master Cinematic Storytelling course, the goal was to provide a film school for 3D artists. In the course, we cover how to create cinematic shots by teaching filmmaking fundamentals like color, composition, lighting, camera language, sequences, and more. But what about making an actual 3D short film? More than a cool sequence of shots, but a real story with a beginning, middle, and end, all created inside Blender. And not just the visuals either, but editing, pacing, sound design, and post-production as well. That is precisely what our newest (free for course owners) chapter for Master Cinematic Storytelling is about, where Martin Klekner dives into Blender’s newly updated and much more powerful Video Sequence Editor. Celebrating this update, the course is 20% off for one week. Coupon: SHORTFILM20 Ends on June 4th, 23:59 CEST
Video Editing in Blender is actually good now With Blender’s updated and much more powerful Video Sequence Editor, Martin walks you through the complete process of creating a short animated story entirely inside Blender. Previously, if you wanted to edit a 3D film in Blender, you’d render out your shots first, place them on the timeline, then edit from there. If something needed adjusting, you’d go back, re-render, replace the files, and repeat. Now, Blender 5 has a Sync Scene Time option to switch the active 3D scene as you scrub through your edit. Meaning you can adjust cameras, animation, lighting, and timing while editing the film itself, without constantly re-rendering scenes or going back and forth in the UI. And while “game changer” gets thrown around a lot these days, this genuinely kind of is! With the new chapter, Martin covers the full 3D short film workflow: Pre-production and ideation Building scenes from an asset library Lighting and cinematic composition Camera work Editing and pacing Sound design and post-production effects What’s also interesting is how rare this kind of training still is in 3D and Blender. There are plenty of courses about creating single shots or environments. But very few that actually teach how to assemble sequences, direct scenes, and build storytelling coherence across multiple shots, placing you in the director’s role. That’s something Martin specifically wanted to solve. As he put it: “The goal was never just to teach fundamentals. I want to give artists the practical tools to create their own short films.” It’s becoming easier to generate images and individual cinematic shots, which makes learning the craft of directing even more valuable. We hope this new chapter helps push you toward creating actual films and stories, and not feel limited to creating only isolated renders. And to celebrate the update, the course is 20% OFF until June 4th, 2026 (23:59 CEST). Coupon code: SHORTFILM20 Thank you for reading, and stay creative, Jarosław, Zach & Alan (the CG Boost Newsletter Team) |
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