Zach here Great news, our new course Master 3D Characters in Blender has just launched! 🥳 Stop talking, take me to the course page 🏃➡️ Have you ever paused to look at the characters in your favorite movies or games and thought: "Man, that looks so good, I wish I could create something like that. I wish CG Boost made a course that teaches me exactly that!"? But while patiently waiting for us to make the course, you start carefully sculpting your great character idea, and you realize it's surprisingly hard. The process of creating 3D characters is complex, but with the right guidance, it's not only achievable, but can be quite fun. Now I’ll leave the rest to Jim Morren, the course instructor... Meet Your New InstructorMy name is Jim Morren, and I’ve been creating 3D characters for many years. Together with CG Boost, I’ve designed this course to walk you through the entire process of building a high-quality 3D character in Blender—from sculpting the body with correct anatomy, to the finer details like clothing folds and stitches, hair grooming, and creating accessories. The character we’ll focus on is named Luna—but by the end, you won’t just know how to create only one character; you’ll have the skills to bring practically any character to life. With the launch of the course, we also created a cinematic trailer that shows off the model and all the fine details of her design. Plus a bit of the world she inhabits What This Course TeachesMaster 3D Characters in Blender is divided into three comprehensive parts: Why Master 3D Characters?My goal with this course isn’t just to teach you how to create our main character, Luna. While we cover that in great detail, I don’t believe there’s a single "right" way to create 3D characters. Instead, you’ll learn a variety of flexible workflows, giving you the freedom to adapt your approach based on the project or style. What I’m most proud of about this course, is seeing the diverse range of characters our students have already brought to life. Early Bird DiscountIf you join now during the early bird, you will immediately have access to Part 1 of the course, which already has over 20 hours of content and workflows. With Part 2 and 3 soon to follow over the next few months. Additionally, you’ll gain access to:
To claim the 20% Early Bird Discount, use the coupon code below: 20% Coupon Code: EARLYBIRD20
What do the other students think?Before launching the course, we ran a beta test with 28 students to make sure the course is engaging, fun to follow and most importantly delivers on the promise. Here you can check out what our students experienced while taking the course, WIP render from Beta tester "Nux".
FAQDo I need prior experience to join? Some basic 3D sculpting experience is recommended, but if you’re new, don’t worry. We offer a free introductory sculpting course in Blender, click here to join. After taking the course, you will be up to speed and ready to Master 3D Characters. When will the remaining parts of the course be available? Part 1 is available now, with Part 2 and 3 rolling out over the next few months. Part 2 and 3, plus all future updates are included in your purchase. Can I ask questions if I get stuck? Yes! You’ll have access to both our community forum and direct support from the CG Boost team inside the course. How do I know this course is fun to learn from? We beta tested this course to make sure everything is fun and digestible, and we have student reviews with their projects, check them out here. Is there a refund policy? Absolutely. The course comes with a 30-day money-back guarantee, no questions asked. If you’re ready to start creating your own stunning 3D characters, enroll today, and master the workflows for 3D characters in Blender. Enjoy! Zach & Jim P.S. Today, we also started our big yearly Birthday Sale, with all our courses 20% off. Check out our courses here. |
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Hey Reader, Zach here, With a new long-awaited Community Challenge, new Art Sprints and the “Master Cinematic Storytelling in Blender” course Sale. Let’s dive in. CG Boost Challenges are back! After more than a year of pause, we took the time to rethink and restructure our approach to the challenges, and we’re finally ready to start a new one! We gave it an appropriate name and a theme: The Adventure Begins The goal is simple: Create a 3D artwork (a still render or animation) inspired by the...