🚀 New Cubic Worlds update is live | Here’s what changed



Hey Reader,

Zach here,

and I’m excited to share our new updated chapter for our Cubic Worlds course for Blender, which is already live and free for all existing course students.

I also made a video where I walk you through the update and show you how the new workflows I teach come together. If you prefer to see the update in action, I recommend starting there:

👉 Watch the Cubic Worlds Update Video​


To celebrate this new update, the Cubic Worlds course for Blender is now 10$ off until Friday February 6th, 2026 (23:59 CET).

Coupon code: CW10

👉 Enroll in the Cubic Worlds course here​

Count down to 2026-02-06T22:59:00.000Z​

The reason I made the Cubic Worlds course was to make creating in 3D more fun and intuitive.

3D and Blender are incredibly powerful, but they often ask you to solve a lot of technical problems before your ideas really get a chance to exist. Topology, UVs, materials, rigging, cleanup, all important, but not always what you want to think about when you’re trying to explore an idea or tell a story.

So, I wanted a workflow that felt natural and flexible, like building with LEGO but more cinematic.

This new update is a direct continuation of that goal.


What’s included in the new Cubic Worlds Chapter

In the video above, I walk you through the update, but here’s a text overview of what’s new and how it helps you create 3D worlds.

1. Cubic Worlds Blender Asset Library V2

I built a new version of the Cubic Worlds asset library that’s included in the course, which contains pre-built assets and characters that save time, but are still fully customizable.

In this new update:

  • Assets have been improved to work smoothly with newest Blender versions.
  • New Geometry Nodes, shaders and a lighting setups were added
  • More than double new assets, characters, particle systems and vehicles were added

This means you can block out scenes and populate worlds much faster, while focusing on composition and storytelling, and having fun.


2. A faster, more natural Cubic Worlds modeling workflow

At some point, you’ll want to create your own assets, and that shouldn’t break your creative flow.

In this update, I introduce a modeling workflow that fits naturally into how you already model in Blender.

Using a few modifiers and techniques, your models will automatically align with the Cubic Worlds style, without forcing you to think in tiny cubes or clutter your scenes with unnecessary geometry.

Basically I’ll teach you to model normally and the Cubic Worlds style follows automatically.


3. A redesigned Cubic Worlds shader

The original shader worked well, but it had some limitations.

With the new shader:

  • You can randomize color across objects and within mesh parts
  • Easy adjustment of the edge and bottom gradients
  • Specularity, emission and transparency are handled with simple sliders, no more shader switching

In the course, I break down the new shader, node by node so you can clearly understand and adapt it to your own projects.


4. Improved Pop-up Animation using Geometry Nodes

This is one of the biggest improvements in the new update.

Previously, the pop-up animation looked great, but required a lot of tricks and particles to sell the effect, and your scenes ended up with a lot of seperate objects that would clutter your Outliner.

In the new system, the pop-up animation is based on Geometry Nodes, easy to use and very flexible. Now you can simply drag and drop the node group and preview everything in real time.

Instead of needing to adjust keyframes, you have full control of speed, direction, wave effect and more.

In the new chapter I fully explain how this setup works, so you can repurpose or customize it for your own ideas.


5. Improved Object Scattering

I’ve also improved the scattering using GeoNodes, letting you easily populate scenes. You can even select individual assets and adjust them freely.

This makes filling your environments with lots of assets and details very easy, while still allowing you to go in and tweak them individually. It also works great with the new pop-up animation.

There’s also a built-in wind effect to add subtle motion and life to your worlds.


About the Cubic Worlds course as a whole

The style is intentionally flexible, letting you decide how simple or complex your scenes become.

In the full course, I guide you step by step through:

  • Building environments, characters, and vehicles
  • Creating large scenes efficiently
  • Animating characters and worlds and telling visual stories
  • Bringing everything together into a finished, cinematic result

All using workflows designed to keep things fun and intuitive.

No paid add-ons required.

Want to join?

This Cubic Worlds course for Blender is 10$ off until Friday February 6th, 2026 (23:59 CET).

Coupon code: CW10

👉 Enroll in the Cubic Worlds course here​


Already a student?

This entire update is already live and free for all existing Cubic Worlds students.

There are also a few extra lessons included in the update that I didn’t cover in this email or the video, so there’s still more to explore once you’re inside.

If you do decide to join, I’m excited to have you on board, and I’m looking forward to seeing what you’ll create.

Student results from Clinton Jones (left) and Michal Zawadzki (right)

​
Thanks for reading & stay creative!

~Zach

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