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This update has been a long time coming, and we're excited to share that we’ve just launched Part 3 of our Master 3D Characters Course. This update includes several new chapters of advanced texturing, shading, and hair grooming workflows, all inside Blender. During the research of this course we realized that there are many good, and even great, character courses out there, but most of them get just one or two subjects right. For example, sculpting and modeling may be strong, but texturing or hair often doesn’t reach the same quality level. And courses that do cover the full character pipeline often require enrolling in full programs, or jumping between multiple expensive tools, adding complexity and cost. We also experienced firsthand why this happens: 3D characters are hard! They require combining multiple disciplines at a high level. Many artists have whole jobs focusing on just one area like sculpting, clothing or grooming. Because of this, a common issue with many courses is the final result. While they can be great stepping stones, they often don’t reach a level that feels truly portfolio or film-ready without additional learning elsewhere. And while creating Part 3, we often asked ourselves: why is this taking so long? The answer kept being that we set out to create a full AAA-quality character workflow entirely inside Blender, using free tools. We're excited to share that we believe we achieved just that. To celebrate the launch of this major update, the full course is available 20% off until May 7th 2026 - 23:59 CEST. After that, the price will increase to reflect the added content and value, making this is a great time to join if you’re serious about creating 3D characters in Blender. 20% Coupon Code: TEXTURE20
Overview of the UpdateWe start with clean shader blockouts for the body, clothing, and props to establish colors and material direction. From there, we use vertex painting and baking (AO, pointiness, depth) to build realistic surface detail, starting with the body. We then explore procedural workflows and baking textures for the eyes. Next, we move into PBR workflows for fabrics, leather, and hard surfaces, creating wear, scratches, and grunge. You’ll also learn how to build node groups for modular, reusable setups. And finally, we cover hair and grooming using Blender’s hair GeoNodes for eyebrows, eyelashes, and hairstyles. By the end, you’ll have a fully render-ready character, optimized and fit for rigging or exporting into other projects. 👉 Check out the full course and update here It’s exciting to finally offer a complete, studio-quality character creation course entirely inside Blender. Covering anatomy, sculpting, modeling, UVs, retopology… and now texturing, shading, and grooming. A complete pipeline to help you craft characters that truly feel alive. “The definition of superb animation is that each character on the screen makes you believe it is a thinking being.”
— Ed Catmull, co-founder of Pixar
We're looking forward to seeing what characters you bring to life. Enjoy! Jarosław, Zach & Alan (the CG Boost Newsletter Team) |
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