🚀 [Resources] Blender like a Game Engine, Free Megascans and more…



Hey Reader,

Zach here,

With a collection of news and resources from the 3D world.

I’m currently in Amsterdam attending the Blender Conference 2024 with some other members of the CG Boost team, so I’ll start with sharing some stuff straight from there.

I also have for you: some good news about Quixel Megascans that you can get for free with the launch of Epic Games’ Fab store, an amazing add-on that turns Blender into (sort of) a game engine, and a charmingly stylized short Blender animation.

Let’s dive in.
​

​Blender Conference 2024​

The Blender Conference in Amsterdam has just come to an end (Martin Klekner, Alan Planes and I were attending). If you haven’t had a chance to experience this amazing event live, it is possible to watch all the talks on the official Blender YT channel. There were some truly amazing and inspiring ones.

The most uplifting thing for me at Blender Conferences is meeting so many fellow Blender enthusiasts and the most friendly (almost family-like) vibes there.


​Free Quixel Megascans with Epic's "Fab" launch​

The long-anticipated launch of Epic Games' new "Fab" store has finally happened, and it comes with the whole collection of Quixel Megascans that you can claim for free (until the end of the year).

The whole website is very much oriented towards Unreal Engine and other game engines, but the assets come with fbx files that can be easily imported and used inside Blender too.

​This video from Gamesfromscratch will give you all the details on how to get these.

You can claim the free Megascans assets on Fab here.


​Turn Blender into a Game Engine with Omistep add-on​

When Blender 2.8 was released, a lot of Blender users loved it’s new more user-friendly interface, but something was lost along the way. The Blender Game Engine got removed (as a decision to focus on other areas of Blender).

The Omnistep add-on tries to bring back a little of the game engine magic back into Blender. It not only allows for game-like controls, enabling you to explore your 3D scenes like you were walking or flying in a game environment, but it also allows for dynamic interactions with Blender’s physics and even interactive scripts.

This opens up a whole range of new creative possibilities (also for game cinematics and animations).

If you’d like to learn more about its features, here’s a video by Bytedozer with an overview of Omnistep.

​Click here to purchase the add-on on the BlenderMarket (affiliate link)


​"Afternoon Tea" - A cute animated Short in Blender​

FruitZeus a 3D artist using Blender has created a cute and moody animated short film about an old lady meeting a small man in her "afternoon tea" cup.

The design, lighting and stop-motion-like animation is captivating, but there is also a nice story that can make you think warmly about the elderly people around you who might be waiting for some love and attention
​

That’s all from me today.

Have a great week and till next time.

~Zach

CG Boost - Weekly 3D Resources

Receive our weekly roundup with tutorials, news and resources from the 3D world, and fresh updates on our latest content.

Read more from CG Boost - Weekly 3D Resources

Hey Reader, We are back with a fresh dose of news, inspiration, and resources from the 3D world. Today, we have a video on how to stick to long-term projects, a free Blender 2D animation course, and a cute Kirby fan animation (with a breakdown). Let’s dive right in. Newsletter Switching to Bi-Weekly Schedule First, we want to explain why we’ve decided to test a new bi-weekly newsletter schedule (starting this May). With the world buzzing with news and so much information and content noise, we...

Hey Reader, Hair is one of those features that’s easy to overlook, but plays an important role in making a character feel truly real and alive. Character from Javier Benver “Wild Hair” By the time you reach character grooming, you’ve usually gone through sculpting, modeling, retopology, texturing & shading. Your initial energy and passion can start feeling low, and the temptation to rush your character's hair is real. But this is the very moment to slow down and lean in. Hair can be one of...

Hey Reader, Today I want to expand on the Master 3D Characters Part 3 update and specifically why we teach you to texture an entire character without leaving Blender. First, tools like Substance Painter are widely used for good reason, we are not agains it at all, it’s a industry standard powerful tool. But, it’s also valuable to stay in creative flow, inside one program like Blender. So you can move from sculpting, to modeling, to texturing, to lighting, without breaking your flow. That is...