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Zach here, With a bunch of inspirations and resources from the 3D world. First, I’ll share Martin Klekner’s cinematic fundamentals video (signaling our new course coming very soon) followed by top 100 animations from Pwnisher’s "Chasm’s Call" 3D challenge. Next, you can learn some space battle tricks from Drifting Walnut, and we’ll end with a "Dune" shot remake by Abrar Ahmed. Let’s dive in. ​Learn Cinematic Fundamentals with Martin Klekner​Martin Klekner’s "Master Cinematic Storytelling in Blender" course is approaching the launch date. To get you excited and share some of his vast knowledge for free, Martin published an introduction to cinematic fundamentals that is packed with useful tips and techniques you can apply to your 3D renders and animations. All of these fundamental concepts, such as Value and Contrast, Composition, Color Theory, Continuity, and many more, will be explained and put into practice in Martin’s upcoming CG Boost course. If you want to level up your 3D storytelling skills by building strong cinematic foundations, make sure to join the waiting list so you don’t miss the course’s launch date. ​Chasm’s Call Challenge Top 100 Montage + Winners’ Breakdowns​The winners of the Pwnisher’s Chasm’s Call 3D Challenge have been announced, and we can enjoy another amazing animation montage of the top 100 entries once more. If you’re curious how these stunning works are made, you can watch the winner’s gigantic battle scene breakdown video here. This time, the winning animation wasn’t made in Blender, but a cool Lego animation (made in our favorite software) landed in the top 5. It looks like it was taken straight out of a cinematic Lego movie. The attention to detail is jaw-dropping. You can watch a fun behind-the-scenes video here. ​A Star Wars VFX addict’s relapse 😉​James (aka Drifting Walnut) is a Blender VFX addict trying to stay sober from making Star Wars 3D fan movies (and dry jokes). Luckily for us, he relapsed and came back with another impressive animation and an entertaining tutorial / breakdown where you can learn a few cool tricks for your space battle scenes, including exploding a TIE Fighter using Force in Blender. ​Remaking a "Dune" Shot in Blender​Denis Villeneuve’s version of "Dune" keeps inspiring filmmakers and 3D artists. This stunning shot was recreated in Blender by Abrar Ahmed. If you’re interested in how he achieved the grand scale of the environment and just the right amount of detail to keep the viewer immersed, you can watch his breakdown video. To learn more about creating environments in Blender, you can check out Martin Klekner’s "Master 3D Environments in Blender" course, and very soon you’ll have an opportunity to learn about cinematography fundamentals in his upcoming "Master Cinematic Storytelling in Blender" course. Stay tuned! That’s all from me today, have a great weekend, and till next time. ~Zach |
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Hey Reader, Zach here, With a bunch of fresh inspiration and resources from the 3D world. Today I’ll start with a great tutorial from P2Design about how movies are structured. Next, I’ll share an epic hand-drawn animation and a making-of video about "Forevergreen." Finally, I’ll share a 2D animated version of Gandalf comforting Frodo with his wise, encouraging words. Let’s dive in. Animated Film Structure Explained by Pierric Picaut If you have ever tried making an animated movie (even a...
Hey Reader, Zach here, Back with a fresh dose of inspiration and resources from the 3D world to kick off the new year! Today, I’ll start with the news of Ton Roosendal (Blender’s Dad) stepping down as Blender Foundation CEO. Next, I’ll share a funny Blender animation about the dangers of ordering coffee in a bus and our new 3D Challenge announcement, and finally, a "Big Book of Holes" from Jan van den Hemel. Let’s dive in. End of an Era - Ton Roosendaal stepped down as Blender’s CEO The start...
Hey Reader, Alan here, I help manage CG Boost. Today I want to share a second, more personal newsletter with you. Last week, I wrote about making art for the sake of art, and about not automatically following the more deconstructive trends in 3D. If you missed that one, you can read it by clicking here. This time, I want to talk about something many of my 3D artist friends (myself included) ran into when a creative hobby slowly started turning into something more serious. My career started as...