Zach here, With a bunch of inspirations and resources from the 3D world. First, I’ll share Martin Klekner’s cinematic fundamentals video (signaling our new course coming very soon) followed by top 100 animations from Pwnisher’s "Chasm’s Call" 3D challenge. Next, you can learn some space battle tricks from Drifting Walnut, and we’ll end with a "Dune" shot remake by Abrar Ahmed. Let’s dive in. ​Learn Cinematic Fundamentals with Martin Klekner​Martin Klekner’s "Master Cinematic Storytelling in Blender" course is approaching the launch date. To get you excited and share some of his vast knowledge for free, Martin published an introduction to cinematic fundamentals that is packed with useful tips and techniques you can apply to your 3D renders and animations. All of these fundamental concepts, such as Value and Contrast, Composition, Color Theory, Continuity, and many more, will be explained and put into practice in Martin’s upcoming CG Boost course. If you want to level up your 3D storytelling skills by building strong cinematic foundations, make sure to join the waiting list so you don’t miss the course’s launch date. ​Chasm’s Call Challenge Top 100 Montage + Winners’ Breakdowns​The winners of the Pwnisher’s Chasm’s Call 3D Challenge have been announced, and we can enjoy another amazing animation montage of the top 100 entries once more. If you’re curious how these stunning works are made, you can watch the winner’s gigantic battle scene breakdown video here. This time, the winning animation wasn’t made in Blender, but a cool Lego animation (made in our favorite software) landed in the top 5. It looks like it was taken straight out of a cinematic Lego movie. The attention to detail is jaw-dropping. You can watch a fun behind-the-scenes video here. ​A Star Wars VFX addict’s relapse 😉​James (aka Drifting Walnut) is a Blender VFX addict trying to stay sober from making Star Wars 3D fan movies (and dry jokes). Luckily for us, he relapsed and came back with another impressive animation and an entertaining tutorial / breakdown where you can learn a few cool tricks for your space battle scenes, including exploding a TIE Fighter using Force in Blender. ​Remaking a "Dune" Shot in Blender​Denis Villeneuve’s version of "Dune" keeps inspiring filmmakers and 3D artists. This stunning shot was recreated in Blender by Abrar Ahmed. If you’re interested in how he achieved the grand scale of the environment and just the right amount of detail to keep the viewer immersed, you can watch his breakdown video. To learn more about creating environments in Blender, you can check out Martin Klekner’s "Master 3D Environments in Blender" course, and very soon you’ll have an opportunity to learn about cinematography fundamentals in his upcoming "Master Cinematic Storytelling in Blender" course. Stay tuned! That’s all from me today, have a great weekend, and till next time. ~Zach |
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Hey Reader, Zach here, With a new dose of inspiration and resources from the 3D world. Today, I’ll share two breakdown videos from our course instructors. The first one is about stylized and the second one, about realistic animated shots in Blender. Finally, I’ll share a new PBR fabric material set from Poly Haven, and an update to Master Compositing in Blender and the free Blender Lens Flare System. Let’s dive in. How Martin Klekner Makes Stylized Shots in Blender Martin Klekner has recently...
Hey Reader, Zach here, With a new dose of inspiration and resources from the 3D world. Today, I’ll start with an animated Blender short film about our beautiful planet Earth (don't miss this one), followed by a stunning architectural Blender animation. I’ll also share news about our new "Magic Shop" 3D challenge and the September Sprint. Finally, I’ll share a new, powerful procedural Nature Generator add-on for Blender. Let’s dive in. "The Ballad of Pale Blue Dot" - Animated Blender Short...
Hey Reader, Zach here, The other day, in a CG Boost team meeting, we were discussing how platforms are oversaturated with content and images, which can make it feel like, what’s the point of making more content? Then Masha who has been on our team since the very beginning of CG Boost said: The reason I create art is to give life to my imagination. I like the process of thinking about an idea and fully bringing it to life. That encouraged me. Like a breath of fresh air, it was a great reminder...